![]() Assigns “you” where needed (Mining, Researching, Building, etc.).Buys the most efficient equipment upgrade/prestige and saves up for the correct one.“Pause” button for pausing the script (the only interactive UI element I added).Hires and fires geneticists to maintain 30s anticipation.There are tons of constants to set such as zone to portal at, challenge to run, ratios for workers, ratios for building purchase, minimum number of warpstations before purchasing gigastation. ![]() Different sets of constants are used for different stages of the game and are stored in constant structures.Or, if that upgrade requires something else like metal, they will get significantly shifted towards metal acquisition. For example, when a useful upgrade comes up, it will shift a bunch of workers into research. Auto-assigns workers temporarily to perform tasks as needed such as research.Runs maps for loot for equipment upgrades when needed.Runs maps for world/zone bonus when needed.Tracks helium/hr and /zone for all runs since script started.Here’s some of what it does currently without any interaction required: Right now, I’m running it from my Google Drive via bookmarklet and using a Subversion repository. If you’re good with GitHub or good with making Javascript more modular or want to give it an interface that would be great. If you want to help me with the script, please contact me. Also, I don’t have any experience running a project on GitHub, but I think that would be very helpful for sharing this. A non-programmer may find this script difficult to modify. I know Frozen Cookie made me play Cookie Clicker a lot longer… So, I’m not a professional Javascript programmer and the program is a mess compared to my normal professional C# standards. I’ve noticed others getting tired of different levels of repetitiveness and even leaving the game, so I thought maybe I should make this available to stretch out the fun. Other than the fact it’s automating what I would be doing, there’s no cheating (modifying any game values). ![]() It does all this by watching things and clicking things. It has grown quite a bit since then and basically plays the game for me the exact same way I would. It all started when I wanted something to just click on Shed,Forge, and Barn. So, for quite a few months, I’ve been running a Javascript program I wrote to basically help click things for me. ![]()
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